Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Weapon Grade: A+ Thoughts on this for a defensive hybrid set? Buying both the tome headpiece and the ring for A single piece of gear can often make up for a race's negligible lack in a stat. optimum efficiency. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. melding menu. This includes daggers, swords, axes, great swords, great axes and scythes. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Your AF flanchard (pants) is(are) very underrated. But was curious does the aeonic stack up well to the other scythes? Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. If not all the way to Lv.75, then at least to Lv.50 or so. General substat priority is followed with the exception of two Direct Hit melds By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Youve acquired your first piece of AF. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. Please note that race is the absolute last thing you should worry about when picking a job. Exceptions to the general stat priority are one Critical Hit IX replaced with Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. release. Buying the tome pants for savage release requires capping tomes on the week of I dont play enough to have a linkshell right now. Also like Warrior, many are simply not practical for general usage. Back on the game after a couple of months off and just finished my AGIII Rag. Community Dark Knight Guide - FFXI Wiki linked below. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? On this page, you will find the best gear and best-in-slot items for your FINAL FANTASY is a . On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. This is incredibly impractical for maintaining high damage output. Please note: This is only a guide. When this works, the scythe will be amazing. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. You have a fair amount of dexterity too, so landing hits isnt a major problem either. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Scythes are split into two types: Zaghnal and Scythe. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. DRK_2022_Guide_V2 (1).docx. Dark knight beginner's guide finally out! It's hard to overstate just how important this merit is, and it should always be your first capped job merit. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Traveler's Mantle. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Replacing the using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD 1. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. You may opt to use an Augmented Classical Ring of Fending instead of its It looks really awesome and is probably the most worthwhile piece of AF you can get. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Additionally, one Direct Hit X and one Critical Hit A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Pretty much only used for Ouryu but absolutely amazing for that fight. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik This is the better half of DRK's selection of Empyrean weapons. DRK is one hellova job to tackle for a guide. I assume the next best thing is judgement? Knight. be done on any other slots that won't overcap on the chosen substat as a result, The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. Can you imagine why? and 120-second cooldowns and should minimize rotational drift. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. the other pieces are just examples; any gear above the optimal sync threshold Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Cookie Notice Honorable mention for Raetic Algol if you can find one on AH. Good luck sir! requirement for the encounter is much easier to meet currently than on release I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. are subject to change as more options are explored and more gear becomes INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Dark Knight - FFXIAH.com Im kidding, of course. I know great sword for zerging and scythes for skillchaining. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. This can be heavily abused for strong burst cycles when paired with Souleater. Its a cool combo. Now I think its actually somewhat decent. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? "Glass Cannons" is the polar opposite of Paladin. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. multiple early tier clears and top parses under his belt. Once you go past 300 skill, all you need to worry about is magic accuracy. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. overcap as a result in order to reach a 2.49 GCD speed. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. re-allocating stats on the relic to switch between them. Dark Knight Guide by Falaras | Classic FFXI community | Fandom Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. (or one each of Direct Hit and Critical Hit replaced with Determination). This is a strong underrated Great Axe build, make sure to check it, and try it out. since he started playing during Sigmascape and mentor on the Balance. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. any slot you prefer, but the latter must be done on the crafted ring as it is I mean, a Dark Knight using a puny little club. A guide to endgame PLD - Nasomi Community FFXI Server The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. Waist Piece. Leather Belt+1. And how well exactly does afterglow calad hold up? Otherwise, Dark Knight isnt so bad. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. haha yeah i know. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. Lot to digest here, but I appreciate that level of detail very much. the exact pieces used are just examples; any gear above the optimal sync Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Damage output is near-identical to the 2.50 Please feel free to add more if more are added at a later date. Determination. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. FINAL Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. and Minimum IL options enabled. Combine with the fact that they have higher. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. Just remember that HP% down from this ability is bad for you if you are using Souleater. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Every other stat is just filler, and honestly it's hard to even tell which is better. Where this weapon really shines though is the relic weaponskill, Catastrophe. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. There's so much useful info in hereespecially for new players. It lasts five minutes and can be recast every minute. Is it better to use them seperately and take the lower recast? Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Also check the general/widget tips. tome pants for savage release requires capping tomes on the week of normal mode I don't care about parse, I care more about right equipset to use when I need it. compatibility with the sets for other tank jobs. Imaginary situation was used to illustrate a method to min/max dps. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. And if thats not enough to make you sub this, you get Meditate at Lv.60. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. These are shown on the weapon and rings, It will boost your Accuracy by 10, allowing you to actually connect the hits. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. If x-hit was your focus for armadaberk for TP body, what about embrava set? Ambu/Escha/+2 AF is the general area of gear I'm working with atm. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. Notable Weaponskills: None, Weapon Grade: C- a tiny bit more HP with a negligible hit to DPS. Weaponskills for DRK : r/ffxi - reddit Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Hidden effect on apoc is x2 damage not x2.5. Dark Knight abilities generate a lot of hate when used. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. General stat priority is followed, with three Direct Hit melds this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Thanks. much easier to meet currently than on release due to potency and system changes, But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. Weapon Grade: B- JavaScript is disabled. Overview of Job Abilities, Traits, and Spells. Server: Cerberus. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. For how long? Namely Lv.60 when you finally get Guillotine. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Dont rely on it to save your hide until Lv.30 comes around. Dark Knight Gear Guide - FFXI Wiki Notable Weaponskills: None. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". You can check your stats under an An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Increases damage, physical attack & physical accuracy by 1. This This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. 2022 DRK Guide | Dream Forum You might be asking why?, and the answer is Guillotine damage. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. indicated by red text in the melding menu. Remember, it wont work unless the monster actually has TP. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Seriously, its annoying. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Check the later pages for the guides in the ffxiah forums. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. normal mode release. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. They can also use some crossbows. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Thank you very much, Quetz, great guide! I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. This set is intended for compatibility with the UCoB set and does not require At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. This page and some of the guides contained are a work in progress. Another prominent piece of equipment is the Haubergeon body piece. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. to spawn a notorious monster. Happy to elaborate, i just need time to type it up. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . It's just worded funny. Some acknowledgement of people's sets would be nice. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. one Direct Hit IX each replaced with Determination. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. The former can be done in Dark Knight/Equipment Guide | FFXIclopedia | Fandom IX are replaced with Determination. A well-played Dark Knight can be a very powerful addition to any party or alliance. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Dark Knight | FFXIclopedia | Fandom High DMG whilst still retaining a fairly low delay. A whole lot of bang in a little buck. General substat priority is followed with the exception of two Direct Hit melds GCDs over the whole fight vs 2.45. Plus, it allows you to possibly counter. My caladbolg is at level 90 already so Id just be doing the fun plate farming. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. People need a guide to just spam resolution? Allot no Secondly, you deal 100 damage. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. An infinite amount of time! speed is perfectly adequate. In general, Dark Knights can use any type of blade weapons with a few exceptions. See the Zerging section for more information on this playstyle. The How-To Guides are user created guides editable by anyone. maximum value on both substats. Just wondering if there are any updated gear guides for 2020? Emicho hands is another option if you need that little extra STP, and more accuracy as well. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Physical Defense Bonus. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. reach the desired threshold. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. As a 13+ year career DRK .. this is what I think of all REMAs. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. This is also the sub job you will use for any tanking. replaced with Skill Speed. the exact pieces used are just examples; any gear above the optimal sync And thanks! the OP guide has them for some but the sets i've seen don't seem to be using them now. For a better experience, please enable JavaScript in your browser before proceeding. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly.