It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. It should have been the mod from which the NPC comes. Some of the affected mods add a LOT of new NPCs. It did not. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Select all plugins (Ctrl+A). Open the Creation Kit and click File > Data. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify I hope all that helps (took me a while to figure all that out lol). You don't need to include ".txt". Check the last texture entry but one. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Nnnnnope. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Install hundreds of mods with the click of a button. I sure can't tell. If it is not there, Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. Press question mark to learn the rest of the keyboard shortcuts. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". Thanks for the tip. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Could it somehow be related to her being a vampire? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. Any ideas why? I was talking only about naming and location of files. fixed an issue. All rights reserved. Basically you want to check which tintmask texture is attached to the head mesh. The gray face bug will now be gone for you. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). First, pick one mod that alters NPC faces and use just that one. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. No glitches or bugs at all. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. I can't seem to get the facegen data to export. 5. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. All rights reserved. Bijin, Better Bards). minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. First, you need to export face gen data for each NPC. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Most likely a missing (or unreadable) tint mask. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Sorry No worries. now can check records which is not in master file, by selecting them then choose '2. This may be an issue having to do with quads verses triangles, but I'm not sure yet. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit This only happens for vanilla NPCs. Copyright 2023 Robin Scott. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Check the box again and the old merges work perfect. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Any ideas on how I could fix it? My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. E.g. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Launch TES5Edit/SSEdit. Maybe that was already common knowledge, but I didn't know it. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. facegen - Reddit post and comment search - SocialGrep Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods - You'll get the black head no matter which way you do it, or if you do both. Log in to view your list of favourite games. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . This specific character had the "BretonRaceVampire" (or BretonVampireRace?) You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! You currently have javascript disabled. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. NifMerge can't even open head nifs made with the new CK. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. New way of handling facegen data for NPCs in SSE - The Nexus Forums This mod is needed to extract all unique heads to allow you customize their textures. The powerful open-source mod manager from Nexus Mods. This is really useful for spawning multiple NPCs to test. Valve Corporation. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Black face bug dont effect the way the game works. Thank Bethesda for the shiesty BS, Soft. Thanks for pointing that out. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. A popup will show containing your mod list. That step is sometimes overlooked by mod authors - which also explains some black faces. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Her face is not discolored in my game, but if she is in yours, use this. Put the one you want to win the conflict last. I've run into this problem too. That may have been their intention. Use caution. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more They also won't allow certain geometries the old game's head nifs would allow. It's a flaw in Nifmerge. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Well, that depends on what's causing the blackface bug in your case. Which is a pita. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs Several mods making changes to one and the same NPC can result in a black face. First, pick one mod that alters NPC faces and use just that one. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Copyright 2023 Robin Scott. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Find the entries for the head mesh itself. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Uses xEdit script. Right click. 3. This means it will work for mods such as VHR - Vanilla Hair Replacer. Click Yes to all to dismiss warnings by category again. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. So then, patch making time. Fixed delphi/pascal stupid 'else' handling. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Black faces. Tried regenerating faces. Apparently, I'm not doing it The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Race. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). Fixing the Gray Face: Skyrim Modding Tutorial - Weebly Create an account to follow your favorite communities and start taking part in conversations. Create a bashed patch. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Not needed but suggested heavily. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods Problems appear when you use more than one mod that modifies the same NPC face. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. The third-party CommonLibSSE library is licensed under the MIT license. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Multiple mods that do the same thing will cause issues. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. I don't know why people still advice regenerating facegen data. Repeat Steps 4-6 for any other mods with broken . Reinstall the conflicting mods. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. Updates your NPC faces to match body in a quick and efficient way. Is there a way to export facegen data without the creation kit? In this case, all the effected NPCs are those added by mods they don't exist in the base game. What file exactly did you use to regenerate the facegen data? Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Forget about the ones under the Mod.esp folder! Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher.
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