skyrim mod serana dialogue addon

- Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - "House of Horrors" quest awareness. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Too much was cut that some parts of the conversation didn't make any sense. For the players, just try to role-play and be considerate, alright? Even vampires need some shut-eye every now and then. - Serana will now be able to give you gifts too! Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Ah, e pu anche (udite, udite!) The revoice is now effectively 100% complete! It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - The "Kjarah" name was using a voice file with the wrong pronunciation. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. However, it is still fickle and doesn't always remain off. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Due to limited voice lines though, (even spliced) I can only do so much. - New romance content towards the earlier parts of Serana's romance plotline. This has been fixed. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Sofia Banter now has a countdown timer. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Fixed some redundant code. Some issues prevented it from occurring in a radiant manner. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. For now these are unvoiced. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Over 100 lines of new dialogue! - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. (It's easier to manage compared to four separate mod pages). - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. This should prevent scene overlap from happening. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Aligned and fuz'ed the proper voice files for each. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. The 'Realistic' option is set by default. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Serana will only give gifts within towns/cities. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Reduced randomness of gift-giving item pool. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. If you've been having problems with the quest, this bugfix update should fix it for sure. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - A lot of backend improvements on how NPC banter quests are started. Steam Workshop::Marriable Serana - Steam Community :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". (Full release TBD on Apple Music/Spotify/other streaming services). NOTE: This dialogue really is just for a role-play purpose. - Added AlternateVoice flags to dialogue which was previously missing it. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Added a follow-up line to College of Winterhold commentary. - Added one line to "What's on Your Mind?" This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Implementation of Serana commentary recap framework. - March of the Dead. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Serana cooking home-cooked meals for you. No need for patches :). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Final Serana Romance quest to end Serana's Romance questline. dialogue this mod has, so that it's less spammy. A quest marker will be provided for where to go. - New Radiant dialogue. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Previously ignored quests (like "Season Unending") are now covered as well. -You can now ask Serana whether you want her to keep her hood on or not! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Travel out of Solstheim and go back to Skyrim. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Serana Dialogue Add-On 3.0 Release! Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Removed vanilla bloodcursed arrows dialogue. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Big Update! - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. Serana Dialogue Add-On Romance Update + LE Port! I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Backend script and quest design improvements for Serana Romance 4-9. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. I mean, why wouldn't Serana, a mage, have more to say about this place? - Fixed a bug with the "Determination" dialogue quest trigger. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. Now they should act as regular 'hello' greetings. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Now Serana should never be lost again! However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead.

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skyrim mod serana dialogue addon