One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. All rights reserved. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Then Repair catches my eye, seems interesting in this game. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Armor or clothes? 47K views 1 year ago A build, designed to take down Malak in a single turn. or some useful fun builds for a Guardian/Weapon Master? This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. However, his love of gaming has never dissipated over the years. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. This build is basically like running a wizard class in games like Skyrim. I like persuade simply for its use in dialogue. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. That being said I can offer some general build information, that gives no spoilers. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". +2 Attacks per round! There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. Graduate of Sam Houston State University -- Class of 2011 B.A. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. Espaol - Latinoamrica (Spanish - Latin America). How did Obi-Wan kill Grievous again? I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. The Best Class and Build for "Star Wars Knights of the Old Republic II CON affects your health and somewhat more importantly the implants you can equip. Connect and share knowledge within a single location that is structured and easy to search. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. Just a couple things, you talked about medium armour, is this still a feat? First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Just count with fact that it will eat your poor Force Point really fast. The only power that is an absolute must for your build is Master speed. Pocket Tactics is the world's number one mobile games site. Hope i gave you some good tips any other q's just ask me, P.S. That's Gurren Lagann. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. Guardian. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Players don't have to go overboard with this stat. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. If armor, what powers should he take? Best used with light armor or robes. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. This item will only be visible to you, admins, and anyone marked as a creator. A higher Intelligence grants more skill points per level. This build uses the Scout class combined with the Sentinel Jedi class. It would help if you paired the build with offensive force abilities such as force choke and force storm. The Jedi class for this build is Sentinel. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are three different potential . After players choose to embrace the Light or Dark Side, prioritizing these abilities is recommended: Once players have reached Level 15 and sufficiently embraced their journey down either the Light or Dark Side, a Prestige Class can be unlocked. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics Or is it temporary until you get robes? After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. If you dont want it, just go for anything with Strength or Wisdom bonus. How to Get Mods on a Hardmod (Modchip) Original Xbox? It is only visible to you. A player can focus on blasters, grenades, or lightsabers. The build pages are geared toward being as brief as possible. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. How can I make Bao-Dur an effective Jedi Guardian? Nearly all gear in Kotor II is randomised. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. The extra attacks will devastate most enemies. and which skills are you gonna have them ?! Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Wisdom is directly related to the player character's Force bar. Why do academics stay as adjuncts for years rather than move around? Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. Valve Corporation. Is it known that BQP is not contained within NP? Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Jedi Guardian Stat Build? - Star Wars: Knights of the Old Republic II He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. Players can try a variety of builds in Star Wars KOTOR. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. Just count with fact that it will eat your poor Force Point really fast. This is solely because the Guardian class gets the Force Jump feat. Another strategy is to stay in the shadows and fight enemies on the player's terms. (Because that way theyll reach the ground much faster. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. kotor guardian build rev2023.3.3.43278. When you cant use Kreia, I usually paired Bao-Dur with either Visas specced for Buffs, or HK-47 who synergize very well with Bao-Dur after hell upgrade his Remote to heal droids. Awareness may be nice to see in coming mines as you are often playing as your main character. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. They'll still have enough skill points to invest in what they want throughout the game. Bao Dur is boring, and that's a good thing. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Followers 0. The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. I'm on malachor V and I just can't get through Trayus academy -.-. Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. It is designed with grinding out levels in mind to get max . I take your point quite well. Wisdom will comes in use for few of those Dark Side Powers this character has. I uhMust have forgotten to reply to this. The player is free to pick Duelist or Two-Weapon fighting styles. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. This build is designed to take down other force users with ease. Focus on Wisdom, Dexterity, and Constitution points. 3. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. After all, this is a Star Wars game. Consular. this because it can really optimize your character. Well, thats everything. Build the best Jedi or Sith with these Star Wars Knights of the Old Republic II build strategies - be one with the force and make sure you are victorious. Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. Information about your use of this site is shared with Google. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. Like those games, this build starts weak but gets increasingly more powerful - by the end of the game this build will be defeating entire groups of enemies in seconds. Guardians: STR build or DEX build? (KotOR I) - KotOR Series Anything else was basically 2 power attacks, no questions asked. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. These classes each provide different skills and bonuses. This is mainly for its Rapid Shot ability, but also the Implants. It is only visible to you. (Because that way theyll reach the ground much faster. Darth Malgus fits the idea very well. It is a light side build that uses all of the fun dark side powers. Wisdom should be maxed-out for maximum Force points. The choice of Force powers will depend on the Jedi Exile's alignment. You will be dependant on her for most of the game and by the time she will be "unavailable" to you, your Fury will give you +2 Attacks, so you will not have a use for Speed anymore. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. KOTOR II Guardian Guide (Originally by SirCerberus). Of course, players can tweak all of these suggestions to their heart's content. KOTOR 2 Build: The Jedi Master Tags: #Dragonborn1721 Back to Topics 1 2 Next SpookyBorn2021 Member August 15, 2015 The Jedi Master The Force Master at the very base is a simple character. Share More sharing options. Intelligence is the least important skill for a Guardian. Light side or dark side. Learn more about Stack Overflow the company, and our products. how do you lvling. And note that I never mentioned "Jedi Guardian" in the first place. So after all these years I discovered something I didn't know. Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. Will he be able to compete in terms of damage with other party members as an unarmed fighter though? *Caster ability remains unchanged by stated shout. Hopefully you find this helpful! This Google site will serve as the most up-to-date version indefinitely. How many classes are there in Knights of the Old Republic 2? This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. This build uses the Scout class. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. Please see the. Look at your Wisdom too, since thatll help with your force powers. The Force Build combines the Soldier and Consular classes. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. Create an account to follow your favorite communities and start taking part in conversations. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. Am I understanding Kreia's lore about Revan correctly? This gives the character the Persuade skill early in the game. The boss fight at Taris is particularly hard at a low level, even for the Soldier class. With this build, the player can spam Force Storm until the fight is over. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. Early in the game, the bonuses for Critical Strikes are not very appealing. His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. The Workbench is a feature I see as one of the most important for increasing your power late-game. I'm just saying what I've seen in speculation. Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. The combat is boring and you pretty much become invincible with any build. Please see the. This is especially true if players pick the dark side. The games recommended is a good way to start. i like to use Thon or Area Jeths robe, The Quickness D package, Stabilizer mask, Ceremonial shield and Ossluks gloves (cause i feel bad for the lil bug). This item will only be visible in searches to you, your friends, and admins. Dexterity is the Primary attribute, followed by Charisma and Wisdom. This doesnt take into account your characters Unique crystal bonus as its variable. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. A higher Constitution means more Hit Points, so player characters can expect to stay alive longer. Press question mark to learn the rest of the keyboard shortcuts. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Was not expecting a super informative message like this. This awesome ability that Kreia has means, that whatever buff you or her use, it will buff the other one too. As for other upgrades, go for pure Damage. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Kotor 2 Jedi guardian build all stats : r/kotor - reddit This will give the player's Jedi a lot more force points, but fewer feats. Can anyone recommend stats, skills, feats, gear etc. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. Expect to reload the game a lot. Force Jump reduces the need of Speed pretty easily, so whenever you can, charge your enemies. Players will also want to max out their Force Resistance power. Sweet! This build starts with the Soldier class and switches to the Guardian Jedi class. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. My drill is the drill that creates the heavens! Your Heavy Armor prevents you from using certain Powers like Speed right? Steam Community :: Guide :: KOTOR II Guardian Guide (Originally by As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. Makes sense, right?). Certain items can also be equipped to help boost Dexterity as well. So, how should he built? Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. KOTOR: Ridiculously overpowered melee build - YouTube Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. 5. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. While itsLightside Power, it will come in handy sometimes. Fear Last rank is pretty much AoE stun and who wouldnt want that, right? You're browsing the GameFAQs Message Boards as a guest. the time your max level (20). Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. Using indicator constraint with two variables. This build starts with the Scoundrel, then becomes a Guardian. Theyre going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. What do you guys reccomend? It increases the potency of the player character's Force powers and increases companions' chance to hit. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. Still on the fence? Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. Now, in KOTOR2, I would switch my stance and go with a dex build. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. I think pretty much everything is answered in this. A high Wisdom stat also makes it more likely that offensive Force powers will be successful when employed against enemies. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. Star Wars: KOTOR 2 - Best Guardian Build - Game Rant Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. This thread is archived New comments cannot be posted and votes cannot be cast 5 19 19 comments Best fggbggvgygfggh346677 Darth Sion 3 yr. ago Try the mod that ups all your stats to 18. If you want to get Force Storm, the most powerful attack in the game, then youre going to have to go dark side. - Huge thanks to my newest channel member - Dan Cohen - Meatbag Star. strength dex cons ?! Players can choose from a range of active and passive Feats that will aid them on their journey. Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. These skills are highly recommended. Lastly, use Keen weapons for their bonus to critical hits. This build primarily uses blasters, but when enemies get too close, switch to a lightsaber. Force Push, Affect Minds, Valor, and Speed powers. How do you ensure that a red herring doesn't violate Chekhov's gun? Being a Soldier will help this character stay alive in the early parts of the game. 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You can maximise your force powers using high wisdom and charisma while giving you an incredibly high critical hit ratio and defence through high dexterity. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. As a guardian you probably only have one point to put in each level. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. ALL RIGHTS RESERVED. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Status effects can quickly turn a would-be victory into a crushing defeat. RELATED: The Best Companions In Knights Of The Old Republic 2. This is a good build to spend some (17) points on Repair to get HK 47. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes.